Bahia de la Reyes
Bahia de la Reyes
The largest of the Eastern City-states, Bahia de la Reyes is optimally placed in a large, deep, steep bay, in a valley surrounded by tall, protective mountains, with a broad, deep river connecting it to other in-land city-states. It also has the closest proximity to what was once the capitol of the Umadai Kingdom before its collapse. These ideal conditions allowed for Bahia de la Reyes to grow over the centuries as a huge metropolis and port trade center.
The Surrounding Valley, is spotted with small trade towns, each with a satellites system of hamlets that support them. They all live off of the trade prosperity of Bahia de la Reyes, as well as it’s protective mountain barrier, and each have a definitive trade that they have the luxury of allowing to give their town an identity amongst the others. They are very proud and arrogant of their specialty, whatever it may be, and often throughout the year enjoy some marginal tourism from the larger city for their thematic festivals.
Slavery is common throughout the city-states, but is even more so in Bahia de la Reyes. Among slaves in the city the Umadai were the most common before their kingdom’s collapse, but even more so now. The upper class may enjoy a large slave retinue, whereas a middle class family may typically have one slave, or a small slave family that has been with the owner family for generations. Slaves typically serve labor and servant roles, the latter also being companionship for the owner family, however more carnal slave roles are not unheard of. A popular slave type among the upper class is the exotic performer, practicing arts from the Umadai culture, such as bellydancers, fire-eaters, etc. Children of free men and slaves are typically born as slaves and disavowed as members of the free family; exceptions to this are rare.
Due to the Complex structure of the city, the laws and jurisdictions are just as complex. Crimes against your own slaves are officially recognized, but are rarely reported, and even less often enforced. Crimes against another’s slaves are almost always enforced as heavily as a crime against a free man.
Crimes against the Gods
Considered the highest of the crimes, these are applicable everywhere in the city, and are enforced by Inquistors with extreme prejudice and heavily public displays of trial (if they even do one), punishment, torture, and execution. They include infractions such as Blasphemy, Hereticism, Murder, Rape, Adultery, and any and all crimes committed against the church and it’s priests.
Crimes against the Crown
The highest of the secular crimes, these are also applicable everywhere in city, and are enforced by the Royal Knights, also with extreme prejudice, but are usually investigated, judged, and punished covertly and secretly, by the investigating knight without a formal trial. They include infractions such as Treason, Terrorism, Military Desertion, and any and all crimes committed against (or by) the Royal Army and Royal Guard.
Crimes against the City
A bit of a misnomer, these are secular crimes committed against the governing bodies and their servants and guards. These crimes are only applicable within the partition itself, and jurisdiction ends from one partition to the next. They are investigated by the City Guard (of which each partition has its own) and always tried in formal courts. They include infractions such as theft, burglary, conspiracy, assault, battery, and fraud, as well as others. Individual partations have their own legal codes and may vary from each other. Murder, Rape, and Adultery are always treated as Crimes against the Gods, and jurisdiction is elevated to the Church immediately. As a result, there are many crooked merchants and thieves, but murder by a thief is rare, and is well-planned when it does happen. Assassin’s skilled in evading detection and capture are prized.
Beneath the city are many levels of a deep necropolis formed over it’s many centuries. This necropolis exists outside of any partition authority, and is mostly maintained (to a point) by the Thieves’ Guild headquartered in the Free Square. There are some wandering monsters in the Undercroft, more frequent and more dangerous the deeper you go. The uppermost level is a place where refugees, thieves, and beggars eke out a simple existence when they can find no available space to live in the city above, and always has a stable population. Each partition considers the undercroft beneath their partition to be their jurisdiction, but are usually deterred by the thieves’ guild in most minor matters. For more serious matters, they will enter their undercroft areas by force if they must, so it does not serve as a refuge for major criminals.
The City itself is separated into 24 walled partitions ruled by a merchant lord that each have their own brand of government and their own culture. Officially led by a monarchy, the partitions have their own power and jurisdictions, working together only for trade and military defense against the occasional ill-fated invasion from other City-states.
The Crown District
The official seat of power, this decadent partition is composed entirely of the palace and support structures.
The official seat of religion, the patron deity of this city is Pelor. However, the church has grown corrupt, and commands its own interests more like an organized crime family than a benevolent church.
The Free Square
A main street passes through the Free Square with lower middle class shops and establishments lining it, and surrounding a large open square in the middle for public gatherings. In the center of the open square is a large statue of a Triton, beneath which lies a door that enters into the catacombs beneath the city. The rest of the partition is a vast, dense shantytown with its own bazaars and informal schools.
This partition is composed of thieves, beggars, the poor, and Umadai refugees. Certainly the most cosmopolitan partition, the Free Square has no official governing power. Instead, it’s rule is maintained by local gangs, and above them the official Thieves’ Guild of the city. Operating throughout the City in the Undercroft, and openly in the Free Square, they have successfully prevented any governing body from having any power or jurisdiction here.
The Free Square is also the only partition where slavery and human traffic is forbidden and nullified. As a result, a large population of Umadai live here, after having escaped their lives of slavery from other partitions. It’s considered bad taste for thieves to work the denizens of the shantytowns, and they enjoy an informal yet highly effective police-like protection from the Thieves’ Guild as a result. The merchants and shops around the open square however, only enjoy the protection of the Guild if they pay their racketeering “insurance.”
Other partitions and Merchant Lords:
- Lady Montok